Thursday 24 December 2009

reality games

Because of the troubles approaching christmas, coming up with a new genre of social art: reality games. This was going to be my final year of the direct approach, after which I can give up with 2020worldpeace whatever the result. Considering the results of the direct approach, I am playing around with a whole range of approaches, which involve stories, roleplaying, and fun experiences.

When I played roleplaying games as a teenager, our group seemed very different from others because we did not invest in imaginary characters, we didn't want superpowers etc. It was just us, the same kids, imagining ourselves in different scenarios. It was generally realistic, and it was generally the players falling out of one disaster into another.

I started writing up opening scenarios for a psy-fi last year, hoping that I had made enough connections with writers to perhaps enable a multiple-authored text. This got scuppered right at the beginning of the year, and I haven't looked at it since. A year goes by, and I read some of it, and I wonder who on earth wrote it. Interesting possibilities.

So, in the same way I was thinking of facilitating the writing of a multiple-authored text, what about inviting people to participate in alternative experiences? Pimp and biatches clubbing, pitching a CSR department with actors, ESPRA, all kinds of reality games where people are participants in creating reality as we go along. I am not one of the players, per se, but a facilitator.

This is early idea formation, but I think I can get more of a handle on it over the holiday season. What is important is to realise that it is not important for people to get it. It's not about getting their fully-informed conscious decision. I have done this far too much. What is better is that we get the experience, based on which we can think about it. Wrt any reality game situation/scenario, any specific consciousness will be considering a particular aspect of it, and they will have a library of perceptions/thoughts on it too. This is not what is engaged. It's whether it is fun, unknown, a surprise, a learning experience. The appeal is at a deeper level. It's not about mind and judgement.

This is the bit I have to shift in my own head. It involves a whole system of thoughts: selfless, words are the listeners', moment is blinkered, emotive engagement, (not looking for acknowledgement, or an equal presently, if they are present, they will engage later...).